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Sid meiers civilization iv
Sid meiers civilization iv










sid meiers civilization iv
  1. #Sid meiers civilization iv how to#
  2. #Sid meiers civilization iv full#
  3. #Sid meiers civilization iv free#

Thus, the main goal of Colonization revolves around establishing self sufficiency through trade and infrastructure while also outproducing other European nations. After Independence is declared, the player must fight off waves of soldiers and if successful will win the game.

sid meiers civilization iv

The player must establish a colony and eventually generate enough rebel sentiment to declare independence from its home country. Unlike Civilization, there is only one victory condition in Colonization. Eventually, the monarchy demands too much from players, and the overall goal in the game shifts to being the first player (before a certain time) to declare independence from the motherland and defeat their homeland's usurping army. Players take control of a single colony from one of four nations ( England, France, Spain, and the Netherlands) as they try to build and expand their settlements while maintaining their local economies and building trade relationships (or warring relationships) with the motherland, the colonies of other players, and Native Americans. Despite the name, it is a standalone game and does not require Civilization IV to run. The game is a remake of the 1995 game Sid Meier's Colonization using the game engine of Sid Meier's Civilization IV.

#Sid meiers civilization iv how to#

Decide what wonders, civics or units are the most important in implementation of long-term strategy and try to find out how to reach these points the quickest way.Sid Meier's Civilization IV: Colonization is a turn-based 4X strategy game (based on the European colonization of the New World) developed by Firaxis and published by 2K for the PC on September 22, 2008. As in all aspects of the game, also in research strategy it pays to focus.

#Sid meiers civilization iv free#

  • Use of alternative ways researching of expensive technologies - free technologies from tech tree, advancements from GP and Oracle.
  • There's no use from even the most advanced technology if it's only in Library instead on battlefield
  • Use effects of scientists' works as quickly as possible.
  • The most useful technologies are those which improve commerce and research - creating a snowball effect and making further research even simpler.
  • I emphasise that these numbers are the maximum amount of time, as the average time should be less than half of this numbers If it's going to take longer - research something else, and invest in scientific and commercial infrastructure.
  • Except of very specific situations avoid to have more than 20 (ancient and classical age)/15 (medieval age)/10 (other) long research times.
  • If we received it before our neighbours - we have a significant advantage which makes a small war a really god idea
  • There're some advancements which are strategically important during wartime.
  • It's a good idea to try take some of these technologies first It can take form of becoming a religious founder (more in chapter Religion), or free Great Person, or free advancement.

    sid meiers civilization iv

  • Some of technologies give extra gains to those who firstly have particular advance.
  • Here I put some more general suggestions helpful in deciding what path on technology tree to choose: That's making this kind of technology usually too expensive to research.īecause what and when you need to study is different in almost every game, it is impossible to give precise advice about research strategy. Even if it's possible to start studies on some far more advanced technology than your technological level is that can be extremely long.
  • The more advanced the technology is, the more expensive it gets.
  • #Sid meiers civilization iv full#

    This connection between tech branches makes it impossible to build an unit or a building without the full knowledge of some important technologies (like building airplane without the knowledge how to propel it - so you need not only flight but also combustion) Some units and buildings require more than one technology - for example cavalry needs horseback riding, gunpowder and military tradition.There're some key technologies, critical for further development which you have to sooner or later research (for example gunpowder or scientific method).On the other hand there're three factors limiting research flexibility: The second important feature is more than one way of developing of particular technology - there're different research paths and optional perquisites what gives great strategic implications.That's an opportunity to research perks much more advanced than the other ones you already have In CIV tech tree has no such limitation - it's possible to research every technology with prerequisites you already have. In Civilization III there was a division of tech tree on four eras - the player had to made most of research in one era before can go to the next stage of technological advancement.The most important feature of Civilization IV tech tree is flexibility:












    Sid meiers civilization iv